My Team

The unique and wonderful group of individuals I collaborate with to ensure each project has the resources it needs for success. 

Jon Babb

Senior Software Architect

  • Tennessee

  • He/Him

I learned programming at an early age. I tried to become respectable with a couple of Electrical Engineering degrees, but found even there that I was writing massive amounts of computer code. I finally gave in and have spent over 20 years designing and writing code for apps, eCommerce systems, robot controls, video games – basically anything that looks fun and goes “beep beep” if you put some instructions in the right order. I hold the firm belief that once something has been written in Latin, how can it be improved?

Jeffrey Barsoum

Data Consultant and Developer

  • Brooklyn, New York

  • He/Him

Consulting Actuary · Developer · Product Manager · Database Administrator · Data Engineer

Jen Cram

Animator/Illustrator
Assistant Professor at Moore College of Art and Design

Hey, there! My name is Jen, and my pronouns are they/them.

I’m a life-long learner who has amassed a wide variety of skills. As much as I enjoy learning, I find even deeper fulfilment in sharing information and helping others grow. It is my absolute joy to work full-time in higher education at Moore College of Art & Design.

In my career, my primary focus has been character animation (including hand-drawn, puppet, CG, and stop motion). I’m also a skilled 3D generalist, who, in my down time, pursues illustration, sculpture, sequential, and fine art.
In the exciting world of tech start ups, I helped design 2D assets and animation for an inclusive avatar app, Mai. I ultimately led a team in the development of a morphable 3D rig.

Prior to that I spent 4 years in television animation, and worked on Baz Luhrmann’s The Get Down, Seth Meyer and Michael Shoemaker’s The Awesomes, Comedy Central’s Legends of Chamberlain Heights, and FX’s Emmy Nominated Archer.

Justin Humphrey

Animator/Digital Media Artist

  • New Jersey

  • He/Him

Versatile conceptual thinker with experience taking on projects requiring the development of new skills and unique catered solutions.

Video/Film Production
  • Lead and assisted production of short films from start to finish.
  • Edited the final cuts of the videos, trailers, and blooper reels for promotional use.
  • Wrote and storyboarded sequences in short film productions.
  • Supervised safety and hazardous equipment on set of small cast and crew.
  • Acted as director of photography.
Game Production
  • Acted as Lead Level Designer and Mechanics Designer during a semester length production cycle.
  • Was responsible for designing the moment to moment experience in each section of play.
  • Ensured each element necessary to complete production was functional as per the design.
  • Built level framework and loaded assets made by artists.
  • Implemented scripts written by the programming team within the game’s scenes.